For this, open C:\Users\Username\AppData\Local\Android\Sdk\platform-tools, check if adb.exe is present. Now you should be able to compile your project to the android platform. Method 1 (Using Android Studio IDE) To resolve this, firstly you need to check if the adb is even present in the SDK folder. The debug.keystore-file is stored into the current bin folder and you could move it into the following folder:Įnter the needed information into Godot settingsĭownload the needed Export Templates for your Godot version.Įnter the given paths into the Export Templates settings page. Run the command provided in the docs: keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 Now run the cmd in administator mode and change working directory to the path of the keytool.exe: cd C:\Program Files\Android\Android Studio\jre\bin\
Powershell has a problem running the keytool.exe so my advice would be to use the normal Windows cmd or to install the git cmd which works perfectly here. C:\Program Files\Android\Android Studio\jre\bin\keytool.exe.C:\Program Files\Android\Android Studio\jre\bin\jarsigner.exe.C:\Users\\AppData\Local\Android\sdk\platform-tools\adb.exe.You will need the path to the adb, jarsigner and keytool which should be here: While the Variable value field is selected, press the End key on your keyboard to go to the right end of the line, or use the arrow keys to move the marker to the end. This will bring up the Edit System Variable dialog. Click on Path to select it, then the Edit button. Because the docs are mainly written with the Linux/OSX system in mind, I will try to sum up the instructions for Windows systems. In the System Variables section, scroll down till you see Path.